Games with the most bullsh*t way to obtain ultimate weapons

In a fit of nostalgia, I've been playing Final Fantasy X again. Except for Tidus, I've got everyone's upgraded celestial weapon. While I'm preparing myself to tackle the chocobo mini-game, I've realized something... How are you even supposed to figure out some of these things without a guide?! Dodge 200 lighting bolts? What? These days you could argue that the trophies offer a clear hint, but we didn't have those back in the PS2 days.

In fact, for being such a big, mainstream series, the Final Fantasy franchise often times has surprisingly absurd and/or obtuse requirements for obtaining the ultimate weapons. Especially compared to the likes of Shadow Hearts, Legaia, etc.

To illustrate: - FF VII: HP Shout, only available during the raid of Midgar. Miss it here and it's gone forever. Even worse is Barret's Missing Score. You can find it during the same raid, but only if you have Barret on your team, otherwise, the ultimate weapon is lost forever. - FF VIII: You find "recipes" for enhancing your weapons by picking up magazines called Weapons Monthly. You can still forge the weapons without these, but you'd have no idea about the materials you'd need - and the ultimate weapons don't really require materials that are just lying around. The magazine with 4 of the 6 ultimate weapons is only available during a flashback dream sequence you can't return to. (You can also use a special ability of an optional GF at a specific shop in the game's biggest city if you miss it... Like I said, obtuse.) - FF IX: This game is actually really fair with its ultimate weapons. Most of them are found in the last dungeon or through the chocobo mini-game. Except for one weapon, probably the worst offender of them all, Excalibur II. To get this weapon, you basically have to speedrun the game in 12 hours. Apart from it being crazy hard (I had the PAL-version), there's nothing in the game or the manual that even suggests you can do this. - FF X: I've already talked about the celestial weapons in my first paragraph. - FF XII: Sell random rare items to shops and hope for the best. Seriously, I wouldn't mind the Bazaar system so much if there was a way to figure out exactly what you needed to sell to get certain items.

What are some games you feel have bullshit ways of obtaining the ultimate weapons?

In a fit of nostalgia, I've been playing Final Fantasy X again. Except for Tidus, I've got everyone's upgraded celestial weapon. While I'm preparing myself to tackle the chocobo mini-game, I've realized something... How are you even supposed to figure out some of these things without a guide?! Dodge 200 lighting bolts? What? These days you could argue that the trophies offer a clear hint, but we didn't have those back in the PS2 days.

In fact, for being such a big, mainstream series, the Final Fantasy franchise often times has surprisingly absurd and/or obtuse requirements for obtaining the ultimate weapons. Especially compared to the likes of Shadow Hearts, Legaia, etc.

To illustrate: - FF VII: HP Shout, only available during the raid of Midgar. Miss it here and it's gone forever. Even worse is Barret's Missing Score. You can find it during the same raid, but only if you have Barret on your team, otherwise, the ultimate weapon is lost forever. - FF VIII: You find "recipes" for enhancing your weapons by picking up magazines called Weapons Monthly. You can still forge the weapons without these, but you'd have no idea about the materials you'd need - and the ultimate weapons don't really require materials that are just lying around. The magazine with 4 of the 6 ultimate weapons is only available during a flashback dream sequence you can't return to. (You can also use a special ability of an optional GF at a specific shop in the game's biggest city if you miss it... Like I said, obtuse.) - FF IX: This game is actually really fair with its ultimate weapons. Most of them are found in the last dungeon or through the chocobo mini-game. Except for one weapon, probably the worst offender of them all, Excalibur II. To get this weapon, you basically have to speedrun the game in 12 hours. Apart from it being crazy hard (I had the PAL-version), there's nothing in the game or the manual that even suggests you can do this. - FF X: I've already talked about the celestial weapons in my first paragraph. - FF XII: Sell random rare items to shops and hope for the best. Seriously, I wouldn't mind the Bazaar system so much if there was a way to figure out exactly what you needed to sell to get certain items.

What are some games you feel have bullshit ways of obtaining the ultimate weapons?